Playtesting for studios and publishers who ship better games.
The Problem
You're building a game and need to know if it's fun. Not what your team thinks. Not what your publisher hopes. What actual players experience.
But internal playtests are biased. Your QA team has seen the game a hundred times. Waiting for alpha or beta means feedback comes too late, from self-selected fans who already love you. You need fresh eyes from players who match your target audience, not your Discord.
The Solution
Player Labs gives you access to genre-verified players for remote or in-person playtests. We recruit from our gamer panel, run moderated sessions in our Vienna lab with optional biometrics, and deliver analysis that shows what works and what does not.
Player feedback you can trust. Insights that help you ship a better game.
Three Ways to Collaborate
Pay per study, not per seat. No subscriptions, no running costs.
Our state-of-the-art lab features observation rooms, eye-tracking equipment, biometric sensors, and a comfortable player lounge. Perfect for milestone playtests, vertical slice validation, and premium research. The lab has hosted moderated playtests for shipped console titles, including South Park: Snow Day! and SpongeBob: Titans of the Tide (THQ Nordic / Purple Lamp Studios).
Recruit players based on actual games played and hours logged via Steam library integration. No more guessing who your target audience is. Every gamer is identity-verified — including Steam profile validation.
In-Person Lab
Run moderated sessions in our professional lab with observation rooms, eye-tracking, and biometric measurement.
Psychometrics
Player motivation profiling, frustration analysis, and engagement mapping using validated instruments.
Vertical Slice Validation
Early-stage testing to ensure core loops are fun before scaling production.
FTUE & Onboarding
Optimizing the First-Time User Experience to reduce churn in the critical first hour.
Long-term Retention
Psychological analysis of progression systems to keep players engaged for months.
How We Work
From goals to actionable insights
STEP 1
Define Your Goals
What do you need to learn? Core loop validation, FTUE issues, or long-term retention?
STEP 2
We Recruit Players
Genre-verified players from our panel, matched by Steam library and play history.
STEP 3
Run Sessions
Remote playtests or in-person lab sessions with observation and biometrics.
STEP 4
Get Insights
Actionable recommendations backed by player behavior data and qualitative feedback.
Example Projects
See how pricing works for gaming research. All prices calculated live.
All prices net, excl. 20% Austrian VAT. Actual price depends on your exact configuration.
Common Questions from Studios
Security, verification, and process details.
As early as possible. We recommend testing during the Prototyping or Alpha phase. Identifying core-loop issues early prevents the 'building trap' and saves significant development budget compared to fixing them in Beta.
This is our core USP. We verify play history not just via self-reporting, but by checking actual library data across Steam, PlayStation, Nintendo, and Xbox networks. If you need Soulslike veterans, we verify they have logged 100+ hours in relevant titles.
Security is paramount. All testers sign strict NDAs. For sensitive builds, we offer ID verification and advise on watermarking. For maximum security, we recommend using our supervised Vienna Game Lab where hardware is controlled.
Both. Remote playtesting allows for scale and international reach. Our Vienna Lab is used for high-fidelity tests requiring biometric data (eye-tracking), specific hardware, or direct observation of the player.